3.3 Patch Notes for Boomkins (worth mentioning)

3.3 is here! Now for the fun. At first, before launch day there seemed to be nothing special for Boomkins, but lo and behold Blizzard came through with a 1-2 punch for us Boomkins.

Talents
* Balance

o Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cool-down for each type of Eclipse. In addition, Eclipse now grants a 40% critical strike chance to Starfire and 40% increased damage to Wrath, up from 30%.
o Force of Nature: Health on the treants has been increased.

So you ask, “Empty, why is this so good?” it’s brilliant because it finally allows us to 100% ditch the T8.25 pieces and not feel bad about it. (This is also due to the undocumented change to the T8 2p Bonus nerf from 15% damage increase down to 7%.) A 10% critical buff on Lunar Eclipse and 10% damage buff on Solar Eclipse this finally gives us the buff we needed to get past our crappy itemization on leather SP gear (Trees can have the leather, I’ll take the mage drops >.<…ok only part of the time). As for the change to the Treants….screw the Treants I’m about to spec out of them and grab Typhoon for ICC kitting.

Word for the wise…Grab your T9 4p asap, you will see an over all DPS increase. I am currently seeing 6.1k single target DPS on trash with FM in ICC, and the gear I have is easily obtainable.

I will be posting more in the next few days as I begin to test out a few new experimental specs to try to maximize my burst DoT dmg while maintaining sustainable raid DPS.

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